StarCraft enhanced on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The unit styles 헬스케어 accessible to Every single race determine its racial identification. The Protoss can area strong and expensive warriors and machinery, whilst the Zerg depend on sheer quantities and pace to overwhelm their opponents.
An issue during growth was that at this point in time, match studios were being starting to make the most of 3D graphics, whilst Blizzard however hand-drew their models.